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Halo 3 360 Review

15/05/2010 Family Eclectic Gamer Review
Guest author: Anya Graham
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Halo 3 360

Halo 3

Format:
360

Genre:
Shooting

Style:
Singleplayer
Competitive
Cooperative
Firstperson

Further reading:
Anya Graham

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Halo 3 took more commitment to enjoy than other games I've dipped into. With a little help from a friend, and the difficulty not too high, this was a lot of fun - even for an eclectic gamer like me.

Halo 3 was one of the first games I played, and finished, on the Xbox 360. I had a great time playing it although I may have slightly missed the point of the story. I was having far too much fun to bother working out what was happening in the plot. As long as I could carry on running around demolishing baddies I was happy.

To focus my eclectic approach to gaming, I teamed up on Halo 3 with a close friend - who kindly showed me the ropes. Actually, he held my hand Halo-style, shooting anything that was trying to kill me. Although this helped, anyone who has played Halo 3 like this will know that one of you ends up looking a bit funky. I inevitably had to be the really big, really ugly one. I now know it is called the Arbiter, but I was too busy not dying to notice at the time.

My gaming partner had played the game a few times before and I think soon got bored of me slowing him down. About a third of the way through, it got to the stage where he would run off and leave me doing my own thing. After this, I spent the majority of my time wandering around in a daze, getting hopelessly lost before eventually teleporting to the right place just after that all-important scuffle.

Just because he's big doesn't mean he isn't dainty!

Not that I didn't enjoy this, in fact it was a little like a violent mirror of my real life where I also wander around slightly confused without a clue about what's going on. I could get involved in the fighting when I wanted to, but when it all got a bit too intense, I could quietly run away and hide until he had finished the killing spree. I bet you didn't think that big ugly Arbiter could run anywhere quietly and hide, did you? Well. Just because he's big doesn't mean he isn't dainty!

With this help, I had no troubles. The only real problem I had was when it came to moving around. Although, to be fair, this had much more to do with me than the game. I'm perfectly capable of using the 360 pad in most situations, but full control somewhat eluded me in Halo 3. I lost count of the amount of times I got stuck in a corner, staring at the ceiling or floor and ended up turning in circles for what seemed like an eternity.

For all the tricky controls and big guns Halo 3 was still good fun.

My partner nearly died laughing at my feeble attempts and watched in disbelief as I thrashed about incessantly trying to get free. He did usually take mercy and gently unwrap the controller from my frustrated grip to sort it out. Of course, as soon as he was in control, everything went smoothly and my character was backed out of all nooks and crannies in no time.

For all the tricky controls and big guns Halo 3 was still good fun. The game play is engaging enough that you can enjoy the game with or without understanding the full storyline. I look forward to more Halo adventures, maybe with Halo Reach's more limited weapon set I'll finally get to grips with those controls.

Guest review by Anya Graham


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Anya Graham wrote this Eclectic Gamer article under the watchful eye of Clare Sharpe.

"I think it's probably true that most of us have grown up with computer games - I have a dark and distant memory of some sort of black box with two controllers that allowed us to play an extremely primitive and pixelated game of tennis."


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