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Portal 360 Guide

11/09/2007 Family Family Gamer Guide
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Portal 360

Portal

Format:
360

Genre:
Platforming

Style:
Firstperson
Singleplayer

Buy/Support:
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Other GamePeople columnists have reviewed this from their perspective - huh?:
Returning Gamer (360)


Portal is a game that grew out of work by students of the DigiPen Institute of Technology. Its simple addictive qualities meant it was soon snapped up by Valve and released with other games (FPS's Team Fortress 2 and Half Life 2) in their Orange Box compendium.

It's one of those type of game genres...

First Person Shooters (FPS) present a game world from the perspective of the in game character. As graphics have improved these games are now able to realistically render the game world, endowing the player with an added sense of immersion. FPS games usually involve single or multiplayer player missions where one team (or individual) has to complete a particular objective. Because the action invariable involves a combination of fisticuffs and gun based fighting, the games are usually quite violent. Beneath this harsh exterior however is often a intricate tactical game - and this is usually what drives the player.

But why is it any better than the others...

Although Portal nominally involves shooting, it is teleport holes rather than bullets that are being shot. This is because Portal is more of a First Person Puzzle game than a traditional FPS. The player is dropped into a test lab environment and challenged to escape by triggering switches with boxes and other objects, whilst avoiding sentry cannons and energy balls.

The novelty though is that many puzzles require the use of the teleport gun. This weapon enables you to shoot an 'in' and an 'out' teleport door. One positioned on a wall can be walked through to emerge from the other. What's more your inertia is preserved between them. Players soon realise by positioning the 'out' portal in the ceiling or high up a wall they can perform complex jumps and falls to get to hard to reach locations.

So what experience should I play this game for...

In addition to the novel play mechanics, the experience is turned into something really special by the voicework of a disembodied computer voice glaDOS. As the player progresses through the various test chambers her character evolves and to some extend unravels. It is testament to the quality of both writing and performance than an unseen narrator can so impact the play experience of a game.

And when can I take a break...

Although the later chambers do take a little longer to complete, you should be able to get through one or two in a brief 30 minute session. Most players however fall prey to the just-one-more level nature of the game and find themselves playing for considerably longer.

The main experience takes a mere three hours to complete, the emphasis being on quality rather than quantity here. Once that has been completed though there are some advance challenges that should keep most players entertained for another three or four hours.

This is a great game for who...

Portal has a 12+ PEGI rating with violence content indicators, and although The Orange Box has a 15 certificate from the BBFC, Portal is not included in this rating. Although this is a game that is very light on violence, the strangeness of the lab context and the disembodied voice may well unsettle very young players. Sentry guns on later levels have a mild Doctor Who style horror aesthetic.

Apart from this Portal is a game that can be played by a wide range of players. It's unusual play mechanic means that novice and expert players alike should find themselves similarly equipped to progress and enjoy the experience, once they have acclimatised themselves to the dual stick First Person controls.

Written by Andy Robertson

You can support Andy by buying Portal



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Andy Robertson writes the Family Gamer column.

"Videogame reviews for the whole family, not just the kids. I dig out videogame experiences to intrigue and interest grownups and children. This is post-hardcore gaming where accessibility, emotion and storytelling are as important as realism, explosions and bravado."


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