Bioshock Infinite is a Shooting game available on the PS3 360. It can be played in Singleplayer modes.
Bioshock Infinite is a Shooting game. Shooting games present a world in which the character must shoot their way out of dangerous situations. They provide the player with an array of weapons tailored to specific tasks. This unavoidably involves a combination of fisticuffs and gun based fighting that dictates the violent nature of these experiences. Beneath this harsh exterior though is often an intricate tactile game - and this is usually what drives the player.
Bioshock Infinite can be played in a Singleplayer mode. Single Player Campaign games focus on one player's experience. Rather than collaborate with other players either locally or online, players progress alone. The campaign style of gameplay offers a connected series of challenges to play through. These chapters work together to tell a story through which players progress. Single player games are able to focus on one experience of a scenario, so that it is usually a richer, more visceral game.
Bioshock Infinite leaves Rapture behind in favour of a whole new anachronistic, politicised city. Developers Irrational Games return to the series to introduce the floating utopia of Columbia.
2007's Bioshock was widely praised for its strong storyline, political undertones and the unique setting of Rapture, a creaking undersea city established under libertarian lines which had long descended into violent chaos. While last year's Bioshock 2 was an artfully constructed sequel that built on the original's first person shooter mechanics, there was much criticism that in revisiting Rapture the follow-up was little more than a retread.
BioShock is something of a watchword amongst avid gamers. It was a game that not only played very well but created a greater sense of place and atmosphere than any of its peers. Bioshock Infinite hopes takes the good work of the first game, as well as the more recent follow-up, from the waters of Rapture to the new sky city location of Columbia -- another society on the brink of implosion.
Last week at E3, Irrational Games unveiled more of Bioshock Infinite story with a hands-off demo and exposition from Creative Director Ken Levine. In a suitably adorned steam punk screening room we got to grips with the new setting of Columbia.
This week we talk about BioShock Infinite's Move controls and the new Sony 3DTV's. We then discuss the ins and outs of the new eShop on the 3DS. Also broadcast on Kerrang Radio.
Bioshock Infinite takes us from underwater Rapture to the cloud city of Columbia. More critical than a fresh location though, is if this time its strong sense of place offers more than just somewhere to play and becomes an experience where we are challenged to genuinely engage with our real world assumptions.
Games are interesting because of people - but it's not usually the people you play and meet in them. The individuals that invent them, develop them and then play them make games something interesting. It's because games are all about people that they are part of the tapestry that helps us make sense of the world.
Our video game coverage is driven by our columnists. We have tracked down people we think have engaging or unusual perspectives on video games. We then present each of then in their own minisite. You can browse each of these via the Column menu on each page or visit the Columns page.
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The best place to start depends on how you play games and what sort of person you are: