This week Family Gamer TV looks at Skylanders. We ask Vanessa if it works for her family, as a mum. I then dig into the nuts and bolts of how Skylanders works.
Previously on FGTV...
Pilot Episode: Pestridge Family Start Gaming
Episode 1.1: Pestridge Family Try Kinect
Episode 1.2: Pestridge Family Kinect Favs
Episode 1.3: Pestridge Family Tries PS3
Episode 1.4: Skylanders visit in San Francisco
Episode 1.5: Emmens Dad Kids Starts Gaming
Episode 1.6: Pestridge Mum Talks Kinect
Episode 1.7: Pestridge Super Young Gamers
Episode 1.8: Pestridge Dad uDraw and 3DS
Episode 1.9: Pestridge Mum tries Mario 3DS
Episode 1.10: Pestridge Mum Skylanders
Episode 1.11: Emmens Family Lego Games
Episode 1.12: Your Shape Fitness Part 1
Episode 1.13: Your Shape Fitness Part 2
Episode 1.14: Pestridge Mum Disneyland
Episode 1.15: Emmens Try Forza 4
Episode 1.16: Emmens iPad Gaming
Episode 1.17: Emmens Try 3DS and Mario
Episode 1.18: Guided Tour of the DS
Episode 1.19: Mum's Gaming Reality check
Episode 1.20: Emmens Plays Kinectimals
Episode 1.21: Emmens Try Skylanders
Episode 1.22: Season One Outtakes
Episode 1.23: Emmens try AppMates
Episode 1.24: Hilsons try PS Vita
Episode 1.25: Skylanders Giants
Episode 1.26: Skylanders Giants Devs
Episode 1.27: Kinect Rush Devs
Episode 1.28: Grand Slam Tennis 2
Episode 1.29: Skylanders Giants CEO
Episode 1.30: Hilsons try Runescape
Episode 1.31: Mum talks WiiU and Layton
Episode 1.32: Kinect Rush Gameplay
Episode 1.33: Kinect Star Wars
Episode 1.34: Right to Play Kinect
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This week we've focused just on one game, Skylanders Spyro's Adventure::
This is where we get to answer your questions about family gaming. This week's question is:
How is Skylanders different from other videogames?
As you will be aware Skylanders uses real life toys to save progress and grant access to different characters in the game. I explain in detail how this works:
Andy Robertson appears in this podcast. "Videogame reviews for the whole family, not just the kids. I dig out videogame experiences to intrigue and interest grownups and children. This is post-hardcore gaming where accessibility, emotion and storytelling are as important as realism, explosions and bravado."
With so many different perspectives it can be hard to know where to start - a little like walking into a crowded pub. Sorry about that.
But so far we've not found a way to streamline our review output - there's basically too much of it. So, rather than dilute things for newcomers we have decided to live with the hubbub while helping new readers find the columnists they will enjoy.
Our columnists each focus on a particular perspective and fall into one of the following types of gamers: