Art Gamer - Mary
Mary Hess's Art Gamer content:
Art Gamer in your inbox:
Are games art? The long debate may never be settled. Either way these reviews come from a place that responds to something deep and meaningful.
Read more about me.
I'd say it was Crazy in Love that did it, but the truth is it started a lot earlier than that. It's a slightly odd life for a white girl who wants to be Beyonce (especially after watching her performance in Dreamgirls) - but probably not surprising when you come from the home of Northern Soul. I can't say I ever went to Wigan Pier, except on an educational school trip, and to be honest neither did my mum or dad (too busy getting into Simple Minds in the 80s) but there's something about soul music that reminds me of home. .. read now
Zelda Spirit Tracks on the DS is a world to lose myself in. This stained glass window is my homage to all those joyful hours in Hyrule that made my real world train journeys go so fast... read now
Age of Wulin: Legend of the Nine Scrolls delivers artistically before promising the earth. By turns storied and open, crafted and creative; it's this sort of juxtaposition that reminds me of other - more widely recognised, but no deeper - art forms... read now
Wipeout is visually unique amongst racing games. Its gaming kudos enables it to draw on the top graphic designers from both the gaming and print industry. Wipeout HD on PS3 is simply stunning to look at. Although sticking to the tried and tested Blade Runner aesthetic, the sheer pace of the action coupled with an impressive replay and photo mode make this the best looking future racing game around... read now
What kept me hooked was the story. I felt like I was playing a myth, that I was part of its world and I found myself completely gripped by the experiences of the Prince and Elika. In fact I found the story becoming very familiar the more I played and it struck me how similar it was to an Aladdin retelling. Being such a fan of this type of myth I couldn't help but make comparisons as I went through the game... read now
When Capcom released the original Resident Evil it captivated me. Each subsequent game in the franchise has had me looking for that magic of the first game. Yet with every release, the series has moved ever further from the original, so that by the time I played Resident Evil 5 I had to face the fact that this is not the same game I fell in love with... read now
Maybe it's just my creative side, but I have always had a soft spot for Christmas. It's when I recharge my batteries and find the energy to engage with another year in the art world... read now
There's something about being a creative person that means I need ways to make every part of my world creative. When I see everyday objects redocarated to give them a little more meaning, I can't help but smile... read now
The art of product placement has been with humanity for some years. What began as simple ads on the side of the road, has since seeped into movies, music, and of course video games... read now
I never thought such a small game could make me feel so many emotions in such a small space of time. Flower is meditative and relaxing, but also uncomfortable and exhilarating in those last few sections. I felt surprisingly protective over the beautiful early world - particularly when it changes later with decay and darkness - the feeling of anger I experienced over what happens was close to shocking... read now
More Art Gamer reviews,
© GamePeople 2006-13 | Contact | Huh?