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hello. I'm reallyquitetired -- recently described by Depressive Monthly magazine, in a probing centre-page feature, as 'Academic, DJ, blogger (with a penchant for odd humour, non-standard uses of language, frank reviews, utilizing fallacious quotations and recommending music to wash to) and Major Depressive Disorder sufferer extraordinaire.'
i like (among others) tv and films, food and music, philosophy and comedy and gaming and i regularly engage such things. from time to time, i also think, write and teach people about ecological hermeneutics, epistemic locatedness and the philosophy of interpretation. i also suffer from clinical depression.
Read more about me.
while Kinect Sports: Season Two ultimately awaits, this week i thought i would take a trip back and contexualize next week's review by first revisiting the original Kinect Sports. cast your mind back then, if you will, to the winter of 2010: wooo-wavyflashbacklines-wooo... read now
i have never been to Disneyland and always assumed that i'd hate it if i did, so it was refreshing to have my instincts confirmed by Kinect Disneyland Adventures, which is now almost certainly as close to the experience as i will ever by free choice come. however, whilst i thought i'd dislike it because of all the twee sparkles, menacing, giant, wide-eyed Disney character-employees with their painted-on smiles and the gender-essentialist, plastic-crap paraphernalia i'd be put under pressure to leave with, what i actually discovered in this game, however, was in fact far more sinister... read now
my challenge this week, should i choose to accept it, or not, was to push back the sofa, move the rug aside, put on my dancing shoes and get on point with Dance Central 2 for Kinect. and the level of cliché in that opening sentence should instantly give you an idea of just how tired of life it has left me. on a scale of one to protest-suicide, i'm at about a 7.8 right now... read now
for me, this last weekend belonged Double Fine... read now
to mark this year's Hallowe'en i treated myself to a festival of horror stories, movies and games, the eerie creeping, delicious jumps and gruesome oozes of many of which are still fresh in my psyche. alas, my task here is to tell tale of one of the more forgettable experiences of the season... read now
being a Mac game and coming as it did towards the beginning of Christmas week, the release of Real Racing 2 for OS X might have passed somewhat under the radar of many gamers... read now
the wider context of Halo: Combat Evolved Anniversary Edition is, of course, the completion of the three-year transition of the Halo franchise from a now independant Bungie to Microsoft subsidiary 343 Industries (or 343i for those who like their companies to sound like 1970s computers). as such, it's sort of a concept/portfolio piece, except designed by someone who already has the job. and on sale... read now
2011 has brought with it some significant and poignant anniversaries, but surely none more so than Sonic The Hedgehog's twentieth birthday (assuming that he'd just been born when the first game came out). the year's other major milestone, of course, marks ten years since Sega officially announced that it was giving up producing console hardware and was focussing solely on designing games for other platforms... read now
perhaps the most obvious way in which games are becoming like films, to return (briefly) to that whole thorny hornets' nest, is the relative prevalence of sequels/prequels/reboots over and against novel, non-franchised titles (in the upper strata, at least)... read now
when i reviewed the Wii version of Goldeneye 007: Reloaded last year, i couldn't help but indulge a short rant about the market-oriented cynicism that so obviously stood behind its conception. perhaps it's because i'm a little older, a little mellower, a little less (or perhaps more) tired than i was back then, but this week i found myself able to unwrap the just-landed 360 version without the ire rising too fast or far... read now
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